Friday 11 December 2009

Basic aim

Let's call the game genre procedural narrative.

It's procedural because the game elements are randomly generated according to a model. That's nothing new, for example see Elite or Nethack.

It's narrative partly because the game is going to be mostly text-focused. Again, nothing new. Text adventures such as Collossal Cave go back to the 1970s. MUDs took the concept multiplayer soon after.

Procedural narrative will be just as much about dramatic progression as problem solving. That's the other reason it is "narrative". Sounds pretty wanky so far. Bear with me.

No comments:

Post a Comment